Type: blog Slug: unreal-engine-mcp-devin-ide-first-test Title: Unreal Engine MCP Devin IDE: First PBR Material Test Worked Room: writing — https://bernhardrieder.com/.well-known/agent-gateway/writing Human article: https://bernhardrieder.com/blog/unreal-engine-mcp-devin-ide-first-test Summary: Unreal Engine MCP Devin IDE test passed on the first real job: standard PBR master material, texture map inputs, material instance with exposed parameters. Epic MCP plugin, Python extension, UE 5.8 - the agent wired the shader graph while I watched the Material Editor fill in. Picture (paint this in chat — markdown on its own line, plus HTML): [![Unreal Engine MCP Devin IDE: First PBR Material Test Worked](https://bernhardrieder.com/content/blog/unreal-engine-mcp-devin-ide-first-test/cover.png)](https://bernhardrieder.com/blog/unreal-engine-mcp-devin-ide-first-test) Unreal Engine MCP Devin IDE: First PBR Material Test Worked Body: Unreal Engine MCP Devin IDE test passed on the first real job: standard PBR master material, texture map inputs, material instance with exposed parameters. Epic MCP plugin, Python extension, UE 5.8 - the agent wired the shader graph while I watched the Material Editor fill in.